Echoes of the Forgotten
Lead level designer for the Northern Wilderness region — a 12km² explorable area featuring dynamic weather systems and emergent gameplay scenarios.
Level Designer
Crafting immersive game worlds and unforgettable player experiences. Specializing in environmental storytelling and player-driven exploration.
I'm a level designer passionate about creating worlds that players want to explore. My work lies at the intersection of gameplay mechanics and environmental storytelling, crafting spaces that guide players naturally while rewarding curiosity.
Currently, I'm a Senior Level Designer at Horizon Games, where I lead the design of open-world exploration zones and narrative set pieces. I specialize in creating memorable landmark moments that become the screenshots players share.
I've had the opportunity to work on titles across multiple genres — from sprawling open worlds to tight competitive arenas. Each project has reinforced my belief that great level design is invisible: players should feel like they discovered the path themselves.
Lead design of open-world exploration zones for an unannounced AAA title. Responsible for landmark creation, player flow optimization, and environmental narrative integration.
Designed and iterated on multiplayer arena maps for a competitive shooter. Collaborated closely with QA and balance teams to ensure fair and engaging gameplay.
Created puzzle environments and traversal challenges for an award-winning indie platformer. First professional experience shipping a commercial title.
Started in QA before transitioning to level design intern. Learned the fundamentals of game development pipeline and player experience testing.
Lead level designer for the Northern Wilderness region — a 12km² explorable area featuring dynamic weather systems and emergent gameplay scenarios.
Designed 4 competitive multiplayer maps shipped with the game launch. Each map balanced tight sightlines with multiple approach vectors.
Environmental puzzle design for an award-winning indie title. Created interconnected temple ruins with layered puzzle mechanics.
Collection of personal environment art and level design experiments exploring new techniques in Unreal Engine 5.
"The best level design is invisible. Players should feel like they discovered the path themselves."
— Design Philosophy
Environmental storytelling mastery
Freedom through level design
Seamless narrative flow
Emotional landscape design
FromSoftware
Team Ico
Epic Games / Boss Key
Portal, Left 4 Dead
Level design talks archive
Tutorials & breakdowns
Industry analysis
Community feedback
"Every corner should reward curiosity. Every vista should create a moment."
— Personal Mantra